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Campaign Module

The Merchant War of Silverhold

Four guilds, one murdered treasurer, and a conspiracy that runs deeper than gold — someone wants Silverhold to burn.

Silverhold, Free City of Commerce
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Campaign Overview

Silverhold is a free city built on commerce — its famous silver bridges connect four distinct guild quarters, each controlling a slice of the city's trade. The Goldcrest Guild handles banking and insurance; the Ironveil handles mercenaries and protection; the Silkroad handles imports and luxury goods; and the Salt Brotherhood handles food distribution and harbour control. For forty years, the Compact of Four Seals has kept the peace.

When Lord Treasurer Aldren Voss is found dead — apparently by poisoning — with a forged Ironveil seal in his pocket, the guilds immediately suspect each other. The Salt Brotherhood locks the harbour. Ironveil mercenaries take to the streets. Goldcrest freezes all accounts. Silkroad caravans stop moving. Within seventy-two hours, the city is bleeding.

The party is hired by whoever they're most connected to (or arrives independently and is retained by the magistrate) to investigate before the tension ignites into open warfare. The real enemy — the Obsidian Compact, a consortium of wealthy foreign investors — has been planning this for two years and is now executing a hostile acquisition of an entire city.

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World Lore

Silverhold was founded four hundred years ago as a neutral trading post between three warring kingdoms. Its founders, four merchant families, struck the original Compact of Four Seals — a binding agreement that no single family or interest could ever hold majority control over the city's commerce. This system worked, mostly, through an elaborate structure of interlocking monopolies, regulated competition, and a genuinely functional civil service.

The Obsidian Compact is a foreign investor consortium with no known leadership. They have spent two years quietly purchasing debt instruments from all four guilds — small amounts, nothing alarming. They now hold enough paper to bankrupt any guild that fails to repay simultaneously. Their agent in the city, a woman known only as the Ledger, has been feeding strategic misinformation to each guild to maximise distrust. The assassination of Lord Voss was her masterstroke — he was the one man trusted by all four guilds, and his death removes the only person capable of calling a peace summit.

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